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FLICK CLUB v0.7.7


Good morning, Hepta here again with another update! As I mentioned on Twitter, it looks like the game won't be finished by the end of the year as planned, because releasing a game at the very end of the year is a bad idea. We might have Zeta's story up on Patreon by the end of the year, however! In the meantime, patrons have access to June, who will be playable everywhere in the upcoming v0.8.0.

With that bit of admin out of the way, today's update is focused on polish and QOL upgrades. There's a lot of stuff, so let's just get right to the list:

v0.7.7 Changelog:

  • Fancier title screen
  • New animations for Toni & June on menu screens
  • Sliders added for volume settings
  • Nerfed Luke's tail, so it doesn't block the board in Versus Mode (along with assorted other portrait art changes)
  • Removed character-based special weighting - all characters now have the same odds to get any special
  • Fixed bugs related to configuring a CPU player
  • Rewrote some bar item names and descriptions
  • Strikethrough FX (SX) opacity can be changed with the R button on the character select menu
  • See-Thru SX replaced, since the previous update made it obsolete
  • CPU player's handicap and speed can be changed (press R to toggle between your cursor and the CPU's cursor)
  • Fixed a few particularly gamebreaking bugs
  • BG color now defaults to gold
  • Prevented wraparound for certain menu options
  • I'll be honest, I lost the changelog halfway through this update, so I'm probably forgetting a few things

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